Academic Mindtrek Conference 2015
The Mindtrek Association hosts Mindtrek Openmind as a yearly conference. The purpose of ‘Academic Mindtrek conference’ is to provide a platform for academicians, researchers and professionals from the industry to put forward ideas and interpretations regarding the development of Internet, interactive media, and the information society. Furthermore, special academic sessions (e.g. tutorials, demonstrations, workshops, and multidisciplinary sessions) will be held parallel to the Mindtrek Openmind business conference.
The highest ranked papers will be published in academic journals (e.g. in 2013 we published a selected set of articles in ACM Computers in Entertainment, Electronic Markets – The International Journal on Networked Business, and the International Journal of Ambient Computing and Intelligence. The scientific part of the conference is organized in cooperation with the Association for Information Systems (AIS) SIG-eMedia, and the International Ambient Media Association Ry (iAMEA).
ICT plays a pivotal role in the development of digital economy, applications ranging from various industry sectors, science, E-Government and E-Learning, to informal group collaboration. The key ingredient in most of these areas is access to well-understood, good-quality data. But what data is interesting and where does it come from? How to access it, analyze it, or to build applications or ecosystems based on it? In the (Open) Data track, we are looking for submissions that introduce methods and applications based on the already available data sets, or describe and analyze new data sets, or both. In addition to the usual scientific peer review criteria, the evaluation of submissions enclosing new data sets includes novelty, design and availability.
Human-Computer Interaction (HCI)
Human Computer Interaction (HCI) track aims to address the affective aspects of design, development and implementation of interfaces and the design of human and technology interaction. The wide field of HCI sets out to discuss issues around human computer interaction modalities, consumer experience, design of computer systems, human aspects, universal media access, ergonomics, communication, novel interaction modalities, privacy, trusted systems, interaction theories, and sociological and psychological factors. The track is targeted to the scientific community dealing with several applied and theoretical aspects of HCI. It brings together people from diverse areas that provide a multidisciplinary forum for academics, designers and practitioners to discuss the challenges and processes of contemporary topics in Human-Computer Interaction.
The culture, development and business of games has become increasingly varied. The current trends range from virtual reality and wearable gaming to freemium business models and serious games. Games research is a multidisciplinary field featuring diverse approaches to understand the phenomenon of games and play.
In the digital age, media consumption is constantly changing and social media has blurred the boundary between media producers and consumers. This track concentrate on understanding today’s media consumption practices and changing behaviors, including research on ethical, regulatory, and policy issues. In particular, we welcome work on novel mechanisms for evaluating the impact of intermediality and media convergence including the analysis of social media and networks forming around film and television. The track is dedicated to promoting a broad understanding of film, television, and digital media through theoretical, methodological and empirical research.
Media Management and Business
Media business and media management face the challenges of the emergence of new forms of digital media and focuses on leadership practices, business models and value chains. It discusses competition, patterns of media usage, advertising models, and how traditional media can cope with the challenges coming from digital media focusing on media business and media management issues.
Ubiquitous Media track is focused on addressing the underlying concept of ubiquitous computing where different media is considered to be available everywhere- anytime and anywhere. Different new paradigms are used as synonyms of this new concept namely ambient media, ambient intelligence and pervasive computing. Originally this concept was initiated from the early work of tablets, pads and board which literally expanded towards the present mobile computing. This track is aimed to the multi and inter disciplinary research community where computer and social scientists along with anthropologists and philosophers can contribute towards coming up with different radical knowledge. Designers and practitioners from different field of research can under the same hood bring different challenges of Ubi-media and then take a holistic view on how to overcome those challenges by creating new knowledge in this growing research field.
The aim is to gather interactive experience demonstrators from researchers and professionals from the communities related to the topics of MindTrek. The objective for the interactive experience demonstrators is to show the state of the art in the themes of MindTrek for the audience of the whole MindTrek conference.
Key Dates31st of July 2015: Extended deadline for workshop proposals, long papers (6-8 pages), short papers (3-4 pages), extended abstracts (1-2 pages), posters (1-2 pages) and demonstrations (2-3 pages) submissions. 24th of August 2015:
Acceptance/rejection (Notification) for papers, extended abstracts, posters and demos24th of August 2015:
Deadline for tutorials.1st of September 2015:
Conference registration & submission copyright forms7th of September 2015:
Camera ready papers and copyright forms22nd-24th September 2015:
Academic Mindtrek and Mindtrek Openmind Business Conference
Why Academic Mindtrek?
Academic speakers and authors are warmly welcome to register for the business conference tracks as part of the academic conference with our special registration rate. The Academic MindTrek registration includes full service like coffee, lunch and social gatherings.
- Real chance for media enthusiasts to think outside the box
- High-level keynote speakers. A few examples from previous years: Steve Wozniak (Co Founder, Apple Computers), David S. Cohen (Editor, Variety), Robert Neuman (Disney), Vili Lehdonvirta (University of Oxford), Keith Partridge, Tomi T. Ahonen (Consultant), Latif Ladid (IPV6 Forum), Beat Schwegler (Microsoft), Cinzia dal Zotto (Univ. of Neuchatel), Ari Ojansivu (Google), Ramine Darabiha (Rovio), Molly Ränge (Crowdculture), Slava Kozlov (Philips Design), Dave Nielsen (CloudCamp), Janne Järvinen (F-Secure), Olavi Toivainen (Nokia), Herbert Snorrason (OpenLeaks), Tuija Aalto (YLE), Juha Kaario (Varaani), among many others. Also this year we are preparing a wide set of invited speakers & keynotes.
- Special academic sessions (e.g. tutorials, demonstrations, workshops, and multidisciplinary sessions) will be held parallel to the Mindtrek Openmind business conference. Academic speakers and authors are warmly welcome to register for the business conference tracks as part of the academic conference with our special registration rate.